Products


Coordinator:
Martin O'CONNOR


Europa - The European Union On-Line

Agriculture

Climate change

Water resources

Fisheries

       

1.Personal Barometer

Multi-scale hyper- AMOEBA permitting appraisal of:
--Fertiliser, water and pesticide use, relative to local or regional "carrying capacity";
--A consumer's water and agricultural products "ecological footprint"

The V GAS Build Profile – that aims at accounting personal emissions of the 3 greenhouse gases considered in this product, based on personal consuming patterns and regional or national energy and other situations.

The Personal Barometer (PB) is a stand-alone application designed to calculate per capita and whole household domestic water consumption and provide feedback on the impact of consumption levels based on water use data entered by the user.

The Fishu@lis Personal Barometer prototype serves to relate the consumption and lifestyle choices of users with impacts in the marine environment.

       

2.Scenarios
"Explore your way towards sustainability"

Evaluation of technological and sectoral options for a more sustainable (less emissions of fertiliser and pesticide residues) agricultural production on local scales.

A “scenario explorer” – The V GAS What If Explorer – that aims at exploring alternative lifestyles scenarios.

 

The SG focuses on the effects of different surface water abstraction licences in terms of their spatial distribution (what river reach are they on?), what use the water is put to (e.g. agriculture, industry, potable?), the volume licensed, the volumes actually taken in recent years and the annual timing (month) of the abstractions.

The Scenario Generator , where users can explore the effects of patterns of governance and socio-economics on the sustainability of fisheries, examine sets of future scenarios, explore ways to resolve differences in priorities, identify trade-offs and evaluate perceptual roles in eliciting change

       

3. Virtual Visit

Educational/tourist visit to Kerviviane commune where intensive agriculture is raising sustainability problems due to fertiliser and pesticide residues and perhaps other forms of land use.

The Kerbabel portal has been developped to structure and collect pedagogic on line supports, documentation of the VIRTUALIS project and knowledge on sustainable development and especially on water and agriculture problems.

The V GAS Virtual Library – that aims at showing further information about climate change related issues, namely scenarios developed by institutions such as the IPCC.

The VV presents the context of real geographically located ‘stations’ from a particular catchment representing either points (e.g. sewage discharge point) or areas (e.g. a stretch of river or a wetland habitat)

The Fishu@lis Virtual Visit (FVV) prototype is designed as a learning tool in which users adopt the roles of actors operating in the marine environment.

       

4.Multi-player game
(Constructed, in each case, as a multi-agent simulation model, permitting an individual user to be in an "agent" role and, building on that, permitting several players in the "game" at the same time.)

Actor: All Stakeholders.
Use of the Deliberation Matrix to compare scenarios at the commune level. The Indicator Dialogue box is used as a tool to deliberate on indicator and their pertinence.

Actor: Citizen.
A single and multi-player game – The V GAS Game – whose objective is to attain a better “sustainable score” by adjusting lifestyles after a launcher of events triggers some variations in the user’s profile that require action in order to re-establish at least previous patterns of consumption.

Actor: Citizen.
The objective of the game is to get your marker out of the maze before your opponent. Players select one of the eight tiles around their marker to try and erase – if they successfully answer a question or complete a challenge in the alloted time, the tile is erased and they can see a new part of the maze.

Actor: FISHERMAN (or boat unit) or FISH
Inside the game, players must face dangers and carry on tasks in order to survive and prosper. In the initial version of the game 3 types of characters (migratory fish, predator and fisherman) share a persistent 3D underwater environment and interact in a variety of situations involving cooperation, combat and negotiation.

       
Events and News
International Workshop "Interfaces between Sciences & Society" Milan, 27-28 Nov. 2003International Workshop "Interfaces between Sciences&Society" Milan, 27-28 Nov. 2003

Links

Robust knowledge for Sustainability
Robust knowledge for Sustainability

Environmental Mediation Portal
Environmental Mediation Portal

Evaluation Form (v.1)
Evaluation Form (v.2)
Copyright © 2004 Virtu@lis Consortium. All right reserved.
Last UpDate: septembre 14, 2005