Coordinator:
Martin
O'CONNOR

 
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Exploitations of new and emerging ICT capabilities
The VIRTU@LIS project has engaged
state-of-the-art techniques of dynamic and multi-agent modelling, multi-media
representations, and information search interfaces, in each of the four
component types being designed for the representation of a selected environmental
problematique. Although we intended to build, wherever possible, on existing
models and interface concepts, and on existing experience within the consortium
and elsewhere in the world, there is definitely some experimentation
and pushing further of existing concepts. For example:
- The Personal Barometer concept
is being experimented by a variety of research and environmental education
groups in different pats of the world. For greenhouse gas emissions,
for example (1) a website based product has been developed in Canada
and (2) PC-based concepts have been implemented in ULYSSES, a recent
European Commission funded research project on climate change, citizens
and integrated assessment. By working systematically across four environmental
domains, we will review the state-of-the-art and will establish robust
design concepts that can be rapidly generalised and adapted to different
environmental problems and user contexts.
- The Scenario Generator concept
also already has several prototypes, in attempts in Europe and elsewhere
to provide a capacity for a non-expert user to 'drive' existing simulation
models so as to explore themselves the outcomes (and uncertainties)
of particular individual or societal choices. The ViRTU@LiS developments
are distinctive, however, because we intend to start with the picturing
of people's everyday situations and build systematically the linkages
back to validated 'integrated model' systems so that users can 'locate'
themselves within the economic and environmental systems being modelled.
Most existing integrated models have been developed in a relatively
"classical" way at their chosen level of sectoral and environmental
aggregation. So the reframing of them through a lifestyle-based user
interface, is innovative, and constitutes new development work for our
project. For each of the four environmental domains, VIRTU@LIS has
chosen models with relatively 'generic' concepts ; these has - but
not necessarily - included models developed by the partners themselves.
- Multi-agent simulation techniques
are used as a method for allowing a user to explore consequences
of different individual behaviours when aggregated up on economic and
ecological scales, and in distinct institutional/governance contexts.
Quite a number of multi-agent models exist for environmental problems
such as common property resources - e.g., forest exploitation, fisheries
exploitation, surface and underground water use and management - and
a few for climate policy. Few of these models are yet made "intuitive"
to non-scientific users, nor usually have they been designed to let
users identify their own 'role' as an agent within the model. Our project
has created scientifically validated multi-agent models, or adapt
existing ones, in order to (1) bring an individual "into"
the model world and (2) permit a truly interactive environment with
the possibility of a multi-user "game" unfolding in real time.
- The Virtual Visit concept
is a deliberate exploitation of current, and anticipated, technological
capabilities for dynamic interactive multi-media interfaces. Fundamentally,
the Virtual Visit refers to a virtual reality that "frames"
the Personal Barometer, Scenario Generator and Multi-Agent Game components
for a chosen environmental domain.
- For the creation of the learning
environments, the consortium has experimented with techniques now called
Augmented Reality, which is state-of-the art for 3-D visualisation and
modelling.
- In addition, within any ICT
Virtual Visit learning environment, there can be located Search Engines,
Thesaurus Browsers and 'Virtual Library' capacities adapted to the environmental
issues. An example of an intuitive Virtual Library concept is the use
of structured search capacities to generate an ordering of 'titles'
in a 3-D visualisation like a multi-shelf, multi-storey library, where
the items most closely matching the search are closest to the observer
and in brightness. For the ViRTU@LiS implementations, bookshelves might
be replaced by
fish laid out in an open marketplace, or ears
of corn in fields, or
or
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