Fisheries Domain Virtual Visit

Coordinator:
Martin O'CONNOR

Europa - The European Union On-Line

Fishu@lis Virtual Visit

The Fishu@lis Virtual Visit prototype is designed as a learning tool in which users adopt the roles of actors operating in the marine environment. Through immersion in the virtual world users are expected to develop greater awareness of the constraints and opportunities under which actors operate.

This prototype is a proof of concept. In the first release three actor-roles will be available for users to select from - the fisherman, the predatory fish, and the school of prey fish. Concepts for two further actor-roles - the decision-maker and scientist - have been developed and may be incorporated in the future given sufficient resources.

Inside the game, players must face dangers and carry on tasks in order to survive and prosper. In the initial version of the game 3 types of characters (migratory fish, predator and fisherman) share a persistent 3D underwater environment and interact in a variety of situations involving cooperation, combat and negotiation. Each character type has unique goals, resources, and abilities, and has to face specific dangers. The game interface varies according to the type of character. One of the characters, the fisherman, has access to a tool that gives him an output based on Scenario Generator calculations.

Events and News
International Workshop "Interfaces between Sciences & Society" Milan, 27-28 Nov. 2003International Workshop "Interfaces between Sciences&Society" Milan, 27-28 Nov. 2003

Links

Robust knowledge for Sustainability
Robust knowledge for Sustainability

Environmental Mediation Portal
Environmental Mediation Portal

Evaluation Form (v.1)
Evaluation Form (v.2)

Products
Personal Barometer
Scenarios
Virtual Visit
Multi-player Game
 

Category
Climate Change
Water Resource
Agriculture
 
 
Copyright © 2004 Virtu@lis Consortium. All right reserved.
Last UpDate: July 12, 2004