The Fishu@lis Personal Barometer prototype serves to relate the consumption and lifestyle choices of users with impacts in the marine environment. |
The Scenario Generator , where users can explore the effects of patterns of governance and socio-economics on the sustainability of fisheries, examine sets of future scenarios, explore ways to resolve differences in priorities, identify trade-offs and evaluate perceptual roles in eliciting change |
The Fishu@lis Virtual Visit (FVV) prototype is designed as a learning tool in which users adopt the roles of actors operating in the marine environment. |
Actor: FISHERMAN
(or boat unit) or FISH
Inside the game, players must face dangers and carry on tasks in order to survive and prosper. In the initial version of the game 3 types of characters (migratory fish, predator and fisherman) share a persistent 3D underwater environment and interact in a variety of situations involving cooperation, combat and negotiation. |