FAQ


Coordinator:
Martin O'CONNOR


Europa - The European Union On-Line
  • What is a virtual reality application?
    - In a generic way, virtual reality may be assumed as any virtual representation of a certain reality. Nevertheless, that term is usually applied to 3D applications with immersion, where the user, with the help of a Head Mounted Display (HMD - the virtual reality helm), is projected to the interior of that virtual 3D world where he can interact with it. In the VIRTUALIS project, we use the concept of virtual reality related with 3D worlds with no immersion. This means that we have 3D virtual representations of scenarios, we can interact with it using the keyboard, mouse or game pad, but we do not use a HMD to project the user to his interior of that world.
  • What do I need to run a 3D application?
    - Usually 3D applications require the installation of some 3D libraries. The VIRTUALIS 3D products will require the latest version of the Direct X drivers (V.8.0). To optimize the software performance, it is also recommended a 3D accelerator graphical card but it is not indispensable. A minimum of 256 MB of RAM, a 650 Mz processor, 1 GB of free disk space and a sound card are also recommended.
  • Why do I need graphical cards with 3D acceleration?
    - 3D applications usually require an enormous amount of calculations to deal with models, textures, lights and dynamic movement inside the virtual worlds. Those calculations can be done by software; nevertheless, 3D cards with graphical acceleration can perform the same calculations in a much faster way. That’s way they are recommended.
  • What are 3D interactive applications?
    - 3D Interactive applications are representations of 3D worlds or concepts where you can interact with the 3D elements witch are sensible to your presence or actions. In these applications, we can interact with space, individual objects or even concepts. Through them we can, for example, move objects, obtain information, input data.
  • What is learning?
    - There is no generally accepted, theoretically neutral, view of what learning is.
  • Who are these tools for?
  • Is it free?
  • In what kind of context can we use them?
  • What kind information can bring these tools? What 's new?
  • What is the link between these tools are real decision?
  • Do you really know the size of fish stokes?
  • What about models and uncertainties?
  • Can we trust catch statistics?
  • Survey design and methods for courting/finding fish in the sea?
  • Why have things gone wrong in many fish stocks, mismanagement?
  • Does managers/society follow the scientific advices?
  • How big is the … catch of fish internationally, locally (exe. In the north sea)?
  • How much fish eaten per capita?
  • Does fish sleep at night?
  • How many eggs will a fish spawn, what is the survival?
  • The best places to fish? (Hard to answer )
  • How is fish distributed in the ocean.

 

Events and News
International Workshop "Interfaces between Sciences & Society" Milan, 27-28 Nov. 2003International Workshop "Interfaces between Sciences&Society" Milan, 27-28 Nov. 2003

Links

Robust knowledge for Sustainability
Robust knowledge for Sustainability

Environmental Mediation Portal
Environmental Mediation Portal

Evaluation Form (v.1)
Evaluation Form (v.2)
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Last UpDate: July 12, 2004