Coordinator:
Martin
O'CONNOR

 
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What is a virtual reality
application?
- In a generic
way, virtual reality may be assumed as any virtual representation
of a certain reality. Nevertheless, that term is usually applied to
3D applications with immersion, where the user, with the help of a
Head Mounted Display (HMD - the virtual reality helm), is projected
to the interior of that virtual 3D world where he can interact with
it. In the VIRTUALIS project, we use the concept of virtual reality
related with 3D worlds with no immersion. This means that we have
3D virtual representations of scenarios, we can interact with it using
the keyboard, mouse or game pad, but we do not use a HMD to project
the user to his interior of that world.
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What do I need to run a 3D application?
- Usually 3D applications require the
installation of some 3D libraries. The VIRTUALIS 3D products will
require the latest version of the Direct X drivers (V.8.0). To optimize
the software performance, it is also recommended a 3D accelerator
graphical card but it is not indispensable. A minimum of 256 MB of
RAM, a 650 Mz processor, 1 GB of free disk space and a sound card
are also recommended.
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Why do I need graphical cards
with 3D acceleration?
- 3D applications
usually require an enormous amount of calculations to deal with models,
textures, lights and dynamic movement inside the virtual worlds. Those
calculations can be done by software; nevertheless, 3D cards with
graphical acceleration can perform the same calculations in a much
faster way. Thats way they are recommended.
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What are 3D interactive applications?
- 3D Interactive
applications are representations of 3D worlds or concepts where you
can interact with the 3D elements witch are sensible to your presence
or actions. In these applications, we can interact with space, individual
objects or even concepts. Through them we can, for example, move objects,
obtain information, input data.
- What is learning?
- There is no generally accepted, theoretically
neutral, view of what learning is.
- Who are these tools for?
- Is it free?
- In what kind of context can we use them?
- What kind information can bring these tools? What
's new?
- What is the link between these tools are real
decision?
- Do you really know the size of fish stokes?
- What about models and uncertainties?
- Can we trust catch statistics?
- Survey design and methods for courting/finding
fish in the sea?
- Why have things gone wrong in many fish stocks,
mismanagement?
- Does managers/society follow the scientific advices?
- How big is the
catch of fish internationally,
locally (exe. In the north sea)?
- How much fish eaten per capita?
- Does fish sleep at night?
- How many eggs will a fish spawn, what is the survival?
- The best places to fish? (Hard to answer )
- How is fish distributed in the ocean.
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